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Boyd Crowder Realtime Portrait

Hello Zbrushers! I’m excited to share some of my latest work with you all. Technically this is a work in progress for the full model, So I hope to have more to share down the road. The detailing was all hand sculpted after purchasing a course from Kris Costa at FlyOnTheWall.Studio His experience was invaluable to me and really gave me an appreciation for hand sculpted detailing. So I gave it a shot on working it into a realtime character model.

The Sculpt is done in Zbrush and started originally from a sphere. The texturing was done in Substance Painter, The Hair cards in maya and use xgen for the maps. The rendering is done in marmoset.

https://www.artstation.com/artwork/KaKobX

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