I’m trying to merge these brown and yellow subtools (pic 1) into a water-tight mesh while preserving polygroups so I can separate their UV’s.
I booleaned them (pic 2 left) but since my mesh is so large, zremeshing on highest settings (pic 2 right) lost a lot of details.
Starting to wonder if my workflow is wrong? Typically I’d bake color ID but that’s not an option.