Hi there,
I am totally new to ZBrush, so this could be a silly question.
Sorry in advance:
I am Building some wheel faces in Maya.
To refine the model, I just wanted to try out ZBrush.
Because I already make some boolean operations in ZBrush,
I knew that this works quite nice (with ZBrush native objects).
So I tried to boolean the 5 boldholes of the wheel in ZBrush as well.
I exported the model as a fbx file and followed same way to boolean like before.
Unfortunatelly that doesn´t work at all.
I put some maya and zbrush screenshots in the attachments.
The last image shows the result after boolean in ZBrush.
I am pretty shure that the problem probably is, that I just imported faces and not solids.
Is that right?
If yes, is there a workaround?
If no, what could be the issue?
Thanks a lot for all who might can give a help.
Greets
Chris