I love the live Boolean feature in ZB and it got me thinking.
Wouldn’t a Boolean brush be handy?
To be able to chop through and plane off geometry rather than squish the mesh.
Almost like real carving.
Sort of like Freeform .
I have tried modelling the negative spaces like this by manipulating the the invisible subtractor and liked the process in the limited test i did. [got loads of it to do still]
I could almost imagine a brush that that extruded a plane in the direction of movement while smooth sub d-ing as it went along. [dependent on a multitude of impenetrable settings]
Got suspicion that it would be a very hardware intense process though…
Have a pleasant weekend everyone