ZBrushCentral

Bogie - Blade Runner 1949

It’s been quite a while since I’ve posted here so it’s good to be back on ZBC. :smiley:
Here is my latest project:

Humphrey Bogart as Rick Deckard in Blade Runner 1949 , Noir, Retro Sci Fi ?!

This personal project was an exploration on different software and different workflows of an digital double type of character trying to achieve a realistic interpretation just by using photo reference.
Most of it was modeled in zbrush and maya, but i also found the need to use Marvelous Designer for getting a better weight and more natural look in the base of cloth meshes. Texturing was a mix of Mari,Nuke, PS, and Substance Painter. Rendering and shading was done in Arnold 4 with AL surface.

it was a fun project that took me quite a while with only short sessions of work spread over a long time, and it could be improved quite a bit , but it’s time to move on to some new stuff :D.

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Looks great, overall. Two crit’s:

  1. The hair looks like it is not physically attached to his temple. More, it has that “post-comp’ed” look: like it was rendered in a separate pass, and thrown together in PhotoShop.

  2. Proportions. The head is way too big in contrast to the body. Here’s a good example. Notice the raincoat is much bigger in proportion to the head:
    http://static.tvtropes.org/pmwiki/pub/images/humphrey-bogart.jpg

I am sorry. Occasionally I have my breath taken away. Sometimes I get my breath taken away and I have to register myself with an account just to say CHAPEAU! Your bogie is PRICELESS!! Priceless :smiley:

Please tell me what I have to do to get my paws on this GOLD?

I am a modder and would dearly love to see bogie in a computer game…I am sure I am not the only one…

Please message me with any interest in collaboration…

Kind regards and deepest respects for your EPIC work! :slight_smile: xxx MiG