ZBrushCentral

bodypaint raybrush on displaced models ?

Hello,

i want to do my texturing in BP, from a detailed model.
It looks like raybrush makes possible to paint textures over a displaced/raytraced model in BP, with all its multilayer, masks and multichannel abilities.
Anyone has experience in such workflow (zbrush or mudbox to bodypaint) ?
How well does Raybrush paint mode work on displaced models (importing low mesh+map from zbrush for instance) ?
I am also beta testing silo2 with its great sculpt/poly tool combinaison, so it would be nice to use BP bump map as a latest level of detail.
But if i can’t paint while viewing the result of existing displacement maps, i’ll use zbrush instead.

Thanks for your advise

hey guys,

i’ve got an answer from a c4d user :
It seems like if you want to use subpolygon displacement raybrush and paint other maps on a detailed model, you need a full c4d license, including Advanced Renderer.
It looks very intersting for texturing a model detailed in, say, zbrush, but I am very disappointed because it’s not included in bodypaint standalone…
If anyone has tested it please share your thoughs.

best regards