Hello,
i want to do my texturing in BP, from a detailed model.
It looks like raybrush makes possible to paint textures over a displaced/raytraced model in BP, with all its multilayer, masks and multichannel abilities.
Anyone has experience in such workflow (zbrush or mudbox to bodypaint) ?
How well does Raybrush paint mode work on displaced models (importing low mesh+map from zbrush for instance) ?
I am also beta testing silo2 with its great sculpt/poly tool combinaison, so it would be nice to use BP bump map as a latest level of detail.
But if i can’t paint while viewing the result of existing displacement maps, i’ll use zbrush instead.
Thanks for your advise