ZBrushCentral

blur mask on hipoly mesh

Hi, is there an easy way to blur the mask on highpoly mesh without having to click the blurmask button a million times?(Not to mention the fifty percent chance of crash when I press the blurmask button:D ) I’ve lost my lower subdivision on this model and can’t reconstruct… and I have no choice but to use transpose tool and tweak the pose on highest sdiv, but it’s a pain to blur hard edged masks. Are there other ways to create this mask falloff?

Thanks!

Set Preferences>Transpose>Mask Blur Strength to its highest setting. Also, you may be able to Ctrl+drag to paint a softer mask around the edges - reduce the RGB Intensity first.

Why can’t you reconstruct the subdivision? Remember you need to enable UVs (though not have UVs assigned).

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