ZBrushCentral

Blur brush tyni problem

I try to smmoth some faces with the blur brush

is it possible to restrict the effect to the object only without melting the bordre of the geometry on the canvas?

Instead of using the Blur brush, try using the Smooth transform brush while sculpting the model. Also make sure that Quick3D is turned off before you snapshot the model to the canvas, and set Tool>Preview>dsmooth to a value of 1.

ok, Aurick, but I can´t find in Tool>Preview>“dsmooth” there… only store/restore :eek: What´s wrong?

too late t s snapshot on the canvas

Even with hgh subdivsion sometimes objects is not smooth everywhere. http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=016283

well does that means I can’t use the blur brush to do want i want? And need to do that in PS?

Hi Junk, where is in Tool>Preview>“dsmooth” ?? You know it?? Thx 4 reply…

Hi Abyssis
Maybe here :slight_smile:
But I can’t tell you exactly where because I have not this Zb2 version
And Aurick said “preview”
:rolleyes: :smiley:
Pilou

thank you very much 4 your patience, Frenchie :+1: :+1: Yes, it is in “disp_properties”… Aurick was little bit wrong and I have searched like stupid stupid in “preview” :smiley: :smiley:

Merci bien one more time, my friend :+1: :+1: