Hey guys, I’m trying to export some texture maps from zbrush to maya but the displacement comes out looking really blobby compared to the actual high res geometry. Any ideas on how to fix this?
Any help would be greatly appreciated.
Hey guys, I’m trying to export some texture maps from zbrush to maya but the displacement comes out looking really blobby compared to the actual high res geometry. Any ideas on how to fix this?
Any help would be greatly appreciated.