ZBrushCentral

Blender UVs in ZB

I’m trying a simple test in order to understand UVs in ZB. I’m trying to bring my textured & UVd cube from Blender into ZB.

When I bring it into ZB; and unwrap using UVMaster, my UVs don’t look like they did in Blender. Even with “Use Existing UV Seams”. So it goes w/o saying when I try to apply the old texture it looks like a mess.

Attachments

crookedUvs.JPG

You’re unwrapping the object again. Why? If you want to view your UVs you can do that in the tool panel under UV Map I think.

I’m not RE-UVing. I just want to confirm, that ZB sees the existing(!) UVs as I intended. Which it does not. So that explains why my textures don’t appear correctly.

“When I bring it into ZB; and unwrap using UVMaster”

You sure about that?

morphUV.JPG

This is what the UV looks like in Blender.

UV-Blender.JPG

The first image is how the UV appears in ZBrush.

Am I sure about what?!?

Wait, wait, wait!! I wasn’t sure what you were implying with that last image; but using “Morph UV” as you pointed out works PERFECTLY!!! After flipping the texture on the y-axis that is.

So I’m guessing I did NOT need to use UVM to check my UVs? If that’s what you were saying, THANK YOU, BROTHER!!

~rawk~

Yes you are. That’s exactly what you are doing when you “Unwrap” in UV Master.

I understand that now.

Thanks