Can anyone who uses blender as their rendering engine explain to me what their workflow is from zbrush to blender? specifically the texturing part? i’ve been having a hard time getting my textures into blender.
i would paint in zbrush, then create a new uv map by hitting guv tile, then i’d take my polypainting and turn it into a new texture. however, when i assign the texture into my model in blender, it just comes out black in textured mode =( i’m pretty new to blender so i’m not exactly sure what i’m doing wrong?
am i doing the uv maps wrong? is the model i’m texturing too dense (it has a 100,000+ polygons)? would the question before this matter? and most important of all, why is the simplest solution always so hard to find? i swear i googled and read everything i need to know about texturing in blender and zbrush the past two days and i’m still nowhere near solving the problem of the black object phenomenon in blender…
sigh i’m so frustrated… gggrrrrr