Hello. For the first time, write to the forum.
It created the character, Jin Seoyeon, the character of Blade & Soul.
The overall silhouette was crafted in zbrush, accessory and armor produced in other programs and trimmed in Zbrush.
Face and hair were made in Zbrush. Attached is a picture.
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Very nice! I love Blade and Soul artwork, and this 3D model really brings it to life. I noticed that the hair sculpt and ears seem somewhat low-poly. Is this a real-time model for a video game, or was it done specifically to cut down on rendering time?
Other than that, it looks awesome. The high poly sculpt is gorgeous; if someone made a statue of it, I’d buy one.
Great job!
Yes, this is a real time modeling character. The final photo was made in the Marmoset Viewer.
Thank you for your advice.
Can you share the file?