thats just insane,
I love it
thats just insane,
I love it
I think is a great job, fantastic model, I like the anatomy and the textures process but I guess you need to improve the topologyâŠ
Deserve top row, congrats!!..
Mind blowing artwork boss ! clap clap clap
âSaved to referencesâ
This is simply amazing. He may be the master of the blade but you are a master of art! Bravo!
Very nice model man !
this real !
mindblowing⊠awesome⊠no wordsâŠ
Awesome work! How long did you spend on this project?
Very cool model and textures! Congrats to the toprow
Top row for sure ! Awesome !
Im gonna have to agree on the low poly topology like some others have mentioned, But hell everything else is pretty sweet.
Great work. What application did you use for the normal mapping because it is implemented very cleanly, and could I ask whatâs the tri count?
If I had to critique, Iâd say the pants material should hang lower and not be so baggy along the upper thigh, giving it more weight, showing off the natural contours of the body until bunched up above the knee armor, and the chain seems like wasted geometry that could have been hidden tactfully with unique design, longer interlocking pieces, less round, more like bronze age stone or jade design.
Great work,like it.
simply superb
did u used any reference or images for this ?
Love all of it. Congrats
Very good⊠Love it =)
Thanks ZBC for the toprow and everybody for the kind words.
Beneto, piz, mauro_matheus, Derek Frenzo, shrikant09,zber2, Etcher, barnesy, Thanks a lot guys!
ezekiel6, thanks you,man. no, this is my new work. but i know the sword master. i think the sword master is exellent work!
Duael, haha~~thanks you, Duael~
grassetti, hi grassetti.im Big fan of your work man! right, i dont care about toptlogy because this is Individual work. but i made a mistake. i
ll improve next work. Really happy to hear the feedback.
gingerrichd, That is a sharp observation. ill improve next work. Viewpot render is attatched at the top.thanks for the feedback! I don
t have a job yetâŠ
Fahran, i create normal map in maya. i used turtle render. thank you, man.
the_ripper, i used about 17000tis, thanks a lot!
Sinyendil, Ardox,Xsmoke, meshmasterLLC, Webhead,Cordycep, chindian,Hazardous, pOiNtPuShEr, SolidSnakexxx, Thank you so much for those kind words.
killahPriest, I used Zbrush to make all the details,and i made hair used pass(normal map, occulsion map, spec mapâŠ)in photoshop.
kaisasose, Dryn, Jester,sculptor.zb, thank you very much. i used 4096 map.
Serigio Santos, Thank you man,i dont care about toptlogy because this is Individual work.but i made a mistake. ill improve next work. Really happy to hear the feedback. I called your homepage. wow..amazing work!, perfect work!! gwainbarek, Monray, Shikhar sharma, WayneMcCracken, Lucky_1, kilik128, wethand, Thank you so much for those kind words! onelunglewis,Martina Johansson, shinja, dagoned, Thank you for watching my work with interest! Hunger, I used about 17000tis. wow..That is a sharp observation! Really happy to hear the feedback. So glad you like it! JinV, locky10, brettSinclair, thanks a lot. my reference is martial arts movie "Tsui Hark
s The Blade"
Stormi, thanks guy
Thanks a lot guys! Really appreciatedâŠ!
This is GREAT STUFF
thanks for the breakdown imagesâŠespecially the hair.
I have been stuck (mostly with office work) so i havenât had time to look into more advanced hair modelingâŠor even a process.
By chance i see your top row Work and it is indeed top shelfâŠand low and behold; you show a GREAT image of your hair model. small_orange_diamondsmall_orange_diamondsmall_orange_diamond
thank you for this; it has opened a new alley for me in terms of approaching process for hair creation
Cheers!
W-a
this is very solid game models,love your attention to details,and congrats for toprow
One of the best that I have ever seenâŠ!!