ZBrushCentral

Black Render in Maya after applying Normal Map

Normal.jpg

After applying Normal Map in Bump slot & in 2D bump Attributes - in Use As -i have taken Object Space Normals.

Normal Map was created in Zbrush, as Object Space Normal Map Option, with Maya_ObjectSpace_BestQuality setting.

So, i don’t know why it is coming BLACK on rendering with Mental ray.