Hey guys. I started using ZBrush for the first time, two weeks ago and this is one of the models I came up with…it took me a good week to experiment the best way to model the scales and all the bumps on the head…ended up making little scales out of spheres, then projecting them onto the model using projection master. I am stuck though…can anyone recomend me a good way of modelling the rest of the scales on the tail of the snake without having to do it in one section at the time? I’m using GUVtiles, so making a scale texture in Photoshop is probably out of the question…is there a way to use separate UVmapping for the head and for the body?
Any help would be greatly appreciated