I’m using a base mesh built in Maya, which is behaving very well in ZBrush.
There is one thing that is just not working though, and I’ve never had this problem before which is what leads me to believe it might be a Maya thing.
When I try to scale the models arms ( see image below) using either the transform bars or using the “size” deformer the arms seem to repel away from the centre of the model ( z?). This happens when I have symmetry turned ON. When I do them one at a time it works fine. Move and Rotate work just fine, and this is only happening on the arms.
I’m not a Maya modeller, and the base mesh was made by someone else. I had my brother, an expert modeler come in and destroy any tranformations that might be left over on the obj in Maya. Where does the problem lie?
Check out the image below to see what I’m talkin’ about.
DK