ZBrushCentral

Bike Frame help please

Hi I’m looking for some good ways of doing bike frames with welds etc but also single hull and retopo to use in games but also with high polly maps ?

I’ve been searching but not hitting anything too useful yet.

What are high polly maps?
And bike frames with welds,is that like welding vertices or real metal welding? If for modeling bike frames why are welds important or problematic?

There are various ways I’ve seen to go about doing weld marks.

  • http://www.zbrushcentral.com/showthread.php?170167-Insert-Multi-Mesh-Repository&p=986596&viewfull=1#post986596
  • https://us.v-cdn.net/5021068/uploads/editor/op/0xjdqvxmsk9r.jpg
  • https://www.artstation.com/artwork/n8ydo
  • http://polycount.com/discussion/comment/1806081/#Comment_1806081
  • https://cubebrush.co/mdunnam/products/wnk4zw/premium-metal-dents-welds-01-zbrush-brushes
  • https://www.artstation.com/artwork/eV4xJ

Dynamesh will be able to give you a mesh that is a single hull and suitable for high-res sculpt. You’ll have to retopo and UV the game-version of the mesh to do your bakes though.

Easiest way I would say would be to live boolean and cylinders arrange in the frame pattern. Dynamesh as required.