Does anyone recall having seen an example of realistic gigantic ocean seas using ZBrush to model it? Seems it would fairly easy and quick. The modeled waves sculpted from a plane (if that’s how it would start) could be instanced in another app so it shows the sea from up close and all the way to the horizon. Woops, wait a minute, the instances would have to “tile” seamlessly…
Any ideas on this? I would definitely be modeling the waves, dramatic hero waves. But how do I deal with the large expanse leading away to the distant horizon in another app such as modo or C4D?
