ZBrushCentral

Big Red Button Entertainment is looking to hire

Junior Level Designer

This position is an entry-level position for a talented and ambitious developer. Three-quarters of the job will be as a design staffer, working with our lead and senior designers, and one-quarter of the job will be working directly with the producer on production tasks.

Requirements:
Ideal candidate will have
� Extensive knowledge of co-op and multiplayer games
� Experience with Maya to prototype game scenarios
� The ability to document and visualize ideas and concepts
� Proficient skills in Microsoft Word, and Excel
� The capacity to articulate and communicate effectively
� Great organization, analytical, and lateral thinking skills
� Exacting attention to detail
� Proven ability to learn complex software

Tasks include, but are not limited to:

� Monitor all feedback from our publisher, including: logging and tracking publisher’s feedback, and coordinate with team’s producer to address feedback.
� Work with Senior Designers to prototype game play in Maya and Crytek engine.
� Collaborate with team to create innovative game play ideas and generate solutions for existing design challenges.
� Analyze and comment on builds, and catalog bugs.
� Research, critique, and chronicle competitive titles strengths and weaknesses

If interested, email your resume and cover letter to [email protected]. Please type “Game Designer” in the subject line.www.brbent.com

Senior Environment Artist

Overview
BRB is looking for experienced and talented individuals to create exciting game environments for current and next-gen systems. Applicants will need to demonstrate strong artistic ability, show a good understanding of form, function, detail, and the skill to interpret concept art, plus have the technical skills to push their work through a pipeline into a game engine. Flexibility between art styles is important, and of course you must have a passion for playing and making games!

Responsibilities
· Modeling and texturing level terrain and game-ready assets for architectural and organic environments
· Taking a level from rough prototype to fully polished, complete with visually appealing compositions and “wow” moments
· Work closely with Designers and Programmers in creating fun and functional gameplay spaces
· Mentoring and helping to manage tasks for more junior level artists on your team
· Troubleshooting and maintaining levels for optimal frame rate, memory, and design specs
Requirements & Skills
· Minimum of 4 years game development experience modeling and texturing environments using Maya and ZBrush or comparable packages
· At least one current gen title shipped
· Ability to visualize and create compelling environments with minimal concept art
· Strong polygonal modeling skills - able to generate clean and efficient models quickly
· Strong skills in creating both photo-based and hand created textures
· Strong hi-res modeling and sculpting skills in ZBrush
· Smart use of texture space and modular meshes
· Good communication skills and ability to work with team members with the “big picture” in mind
· Schedule-focused, able to meet deadlines, and adjust to changes
· Good eye for color, strong shape, structure, and silhouette

Preference to applicants with:
· Management experience
· Experience working with Maya & ZBrush
· Foundation in traditional arts or sculpting background
· Familiarity with contemporary game engines such as UDK, CryEngine 3, Unity, etc.
· Experience with lighting levels
· Experience with Agile/Scrum

If interested, email your resume and cover letter to [email protected]. Please type “Senior Environment Artist” in the subject line.

www.brbent.com

What country are these jobs located in?

Los Angeles, California, USA