ZBrushCentral

Big Blue (nudity)

Hi this is Mik at Big Gun and this is my first post so go easy on me. Firstly I apologise for the excessive male nudity, but the script for the short film demands it. This is intended to be Deeper Blue a Big Blue Man F***er from Scotland who likes to terrorises Belfast gangsters in Northern Ireland.

Well enough of DB, I’ve only been using ZBrush a couple of weeks and this is my first model. All seemed to be going well but I’ve hit a wall. I think the poly count is probably already too high (2670592 polys) but I need to add the fine details. I just not sure how to proceed from this point. I really appreciate some advice on how to create the amazing detail you extremely talented B******s do so well
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I found a girlfriend for him:
http://www.zbrushcentral.com/zbc/showthread.php?t=43548

haha lol

I like the concept. But like you say it needs some more work.
He looks like the dude from

Lol Aye he’s a big lad but i think youd need something a bit bigger to fill that gash.
Can anyone advise me on how to progress with the model. I’m not sure i can add anymore poly’s but i need to add more detail. What is a good poly count for a whole character?
I’m a total newbie so i’m probably just approacing the software arse about tit. What is the next stage in progressing a ZBrush model?

Cheers

its hard to give you specific device as it is often a question of feeling the flow.
I think the overall structure of the character looks fine in its own right. Its suppose to be a characature and have extreme propertions. But in order to make that believable I think you need to work some more on the flow of the muscles and the bones. Especially on the arms legs and shoulders.
The face also have some weird lumps here and there.
I would properbaly fix those things with my sculpting tools on subdiv 3 or 4 both painting small cuts and smoothing and adding volume and smoothing. When you are satisfied you should head on to some more detailing. Folds and wrinkles. This can be done in Projection master on the highest subdiv. maybe subdiv 6 or 7. It would proberbly be around 2-3 mill. polys.
But I would recommend watching some of the tutorials in the zbrush classroom or some of the gnomon dvds (human anatomy dvd is my favorite when it comes to sculpting techiques) to get some more specific techniques. Its kinda hard to write in letters how to gently swing the brush and roughly adding volume etc.
But good luck.
You defenately have something to move on with.
Have fun.

Cheers Jais
Thanks for some good advice.
I have some major gaps in my understanding of ZBrush so I’m probaly missing something really obvious. My current Poly Count is 2,670,592 so to sub divide it again would take it over the 10,000,000 poly limit, yet the mesh is not dense enough around the the face and body to add much more detail. I suspect it is because the underlying mesh is too dense around the feet and the hands but i’m not sure. Would appreciate some advice as I’m a bit stuck :confused:

Cheers
MIk

Started the model over. Realized the problems i was having were with bad poly spread on the low rez model. I’m learning…slowly. Here is Big blue’s face, its coming on oh and yes the big gay jock will have a big fat handle bar tash :smiley: . Finally light at the end of the tunnel… well this particular tunnel any way, can’t wait to get adding the detail.
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Hey Big Gun,

Maybe instead of starting over completely, export what you have and bring it into Maya or Max to resurface? You can get a nicer edge flow, and more uniform distribution on polygons. Then drag that back into Zbush for further work. A lot of people don’t worry about the surface at all until the resurfacing phase. Just get your form and volumes worked out then worry about the nice mesh later.

Jais: I love that video! Starlight. Great song too.

Cheers for the advice. Soz about the delay in replying. Been snowed under recently.
I’m currenty still modelling the the more detailed forms around the body. The model is at Sub level 7 at 4050944 polys. I assume once this level of modelling is done i will have to break up or the model into segments and subdivde them as seperate tools to progress with the finer detais such as skin pores and fine wrinkles. Is there any good tutorials on how best to go about this. If each segment has its own UV map how do you then get them all to blend seemlessly when i bring it into another 3D app (Will be using Lightwave.)
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