Hi all. I’ve really enjoyed reading through the various posts and seeing all the wonderful things people have been doing with ZBrush over the past couple of months. I’ve been playing around with ZBrush a little when I can but mostly just minor experiments and watching alot of scripted tutorials up to now.
I first started dabbling with the demo version a bit around 3 months ago out of curiosity because I had heard alot of people mentioning it on the various forums out there. That early trial compelled me to go without groceries for awhile so I could get the money together to buy version 2. That’s alright, I needed a diet anyway. I’ve been chomping at the bit to really jump into the program but up until now I’ve had too many other tasks taking precedence.
I’ve been busy getting my website portfolio together and am now in the process of hunting down another job at a video game studio somewhere. I did that already for about 7 or 8 years and have been freelancing in the video game industry for the last couple years. I’ve learned the idea of freelancing for a living really isn’t for me so I’m planning to jump back into the field again fulltime. Being your own boss isn’t all it’s cracked up to be at least not for me.
Anyway, this is a model I did of an Egyptian Scarab Beetle I did recently. A little too late for the Insects Monday Night Challenge but better late than never as they say. Now that I’m starting to get a little time to finally do some finished pieces in ZBrush I figured it was time to start displaying what I’m doing. Plus, I’d like to get some feedback from the community to get better and hopefully be a help in turn to other artists here.
Sometime in the next few days I’ll be texturing the Scarab. I’ll be sure to put the textured version up as soon as it’s ready along with a view of the ZSphere stage then. It’s got a heck of alot of magnet spheres all around to deform it. Looks like a Chia Pet in the ZSphere view. They did most of the contouring work. I didn’t really need to do very much in detailing it with the Alpha and Inflate brushes. Just a little mottling up of the surface with some various Alphas in Projection Master. I didn’t want to go too crazy with that since I wanted the carapace to remain relatively smooth - just enough to breakup the highlights a bit once I apply the final shader.
By a wierd coincidence I just got contracted to do a concept painting for a company in Texas the other day that requires a bunch of scarabs in the picture around the central figure. I just got the assignment a couple days after completing the untextured model. Convenient that I already have something to use for it, eh? If they give me permission to post images of the piece I’ll be working on, I’ll try to post them on this forum so you can see how this Scarab is going to be used. I usually do these kind of illustrations I get contracted for in Photoshop and Painter but this time I’m thinking of creating alot of the elements for it in ZBrush. I already have a headstart with this Scarab for it.