Hi there.
Im always looking to speed my process up, and with Zbrush getting better and more intuitive with every step release I am looking to change the way I work.
Normally I make a good topology mesh right at the beginning, then Finnish in Zbrush, but am enjoying the process of designing characters from Zsphears, and Dynamesh, and here is the problem. Using the standard method of re-topology in zbrush takes forever, fingers, ears, I could model it faster.
I dont know ZRemesher too well, but it seems at best it aids in making a more conformable mesh to sculpt on. I Modo, and again part of MODO,s trend is its constant switching tools, lag, and crashes. So I am open to any better methods out there, or il stick to what works faster, modeling it well to start with.
Thanks.