ZBrushCentral

Best way to fit a mesh in an other one.

Hi, I’m trying to fit one object in an other one, but I can’t handle it correctly.
I did a little horn that I want to stamp on a model.
I tried with meshInsertDot but I find it difficult to merge the seams correctly.
It result on a very dense mesh at some point of my main mesh, so it’s difficult to blend them.

I tried the MRGZGrabber, but it doesn't works properly, I loose my shape and my details. What I want to do, is like stamping the big scale of a crocodile on his back. I want to create some different scale and then stamp it.

I probably do it in a wrong way.

Here is the little horn I did to test this method.
[horn.jpg]

look this way…
Andreseloy

Thx for the script. But it didn’t resolve my problem.
Here is a screenshot of what I mean.
[blended_horn.jpg](javascript:zb_insimg(‘68633’,‘blended_horn.jpg’,1,0))

You can clearly see the seam between both object.
On the previous post, the horn is sculpted from a plane an you don’t see the seam so much, furthemore it can be blended, but I can’t do it with an inserted mesh.

Maybe I have to project it with projection master but I will have to have an awesome amount of polygon to get this little bulge.
I tried with 6M polygon on a small area and I lost some details on the horn.

Clay brush might help a bit…only problem is if you use smooth brush again,
it will seperate the seam between the two objects/subtools. You’ll have to
play with it a bit to find a good balance.

:slight_smile:

Thx for the tips, finally I think the Zscript is helpfull :smiley:
I will do only different horn and I will sculpt the flesh around it, like that I think the seam will be invisible.

But I thought I have read somewhere that ILM use some kind of thing for the Kracken, they have made many suction cup and then, they use them to create the tentacles.
I thought it was done with Zbrush, but I can’t remember where I find this.

The ZProject brush would be a good way of doing this.

Append the horn as a subtool and position. Switch to your main mesh and use the ZProject brush to project the horn onto the mesh. In my example I used the arrow tool.

Attachments

ZProjHorn.jpg

Yes it would be great, but I need to put tens of them, so it will be a pain to place it one by one.
Finally I decided to sculpt them out form my model instead of doing some that I will paste on it.

The other ways were too much time consuming and innacurate.

Hi friend:
i made another zscript where i imagine what you want to resolve, a mouth or cavity with tens tentacles or teeth,etc…
look this way…
Andreseloy
ZBrush Document_teeth.jpg

You’re too kind with me :smiley:
Making those zscript for me, that’s really cool.
Thanks

I think that If I show you the model I am doing it will help.
There are a lot of these little horn covering all his body.

[reek02.jpg]

Is a pleasure!
trying to help is a very good way to learn also:D

Well your model is just outstanding!! Looking about your need why dont you intent with the snakehook brush? give a try…
Good Look
and… congratulations again really good model
Andreseloy

I remembered having read somewhere about the workflow of ILM on the Kracken. They have done differents suction cup who were very detailed, and then they use them to stamp it on the tentacle, they ended up with the result we are knowing.

So I thought I could use the same technique, and making many littles horns who will be very detailed, and then stamp them on my model, like that I could cut my working time down and get a great amount of details.

Thanks for the congratulations :D.

I think you should have another look at doing this by the ‘grabdoc’ method
in the alpha palette…as it seems horns are a shape made for this technique:

That alpha was created from a horn made of a plane3D at around 1.5 million
polys, then I used the layer brush with an additional value of 20 on the ‘brush
modifier’ and a 100 on intensity. The sphere itself is level 5 sub-d (around
3 million polys) to allow for nice detail. I used the dragdot stroke to lay
them down. And of course, it’s still rough and could use cleanup, as this was
only to use as an example.

Thing is, once you put down a ‘straight’ horn you could bend them with
move tool, etc. for more style.

cheers.

WailingMonkey

Having tried the “stamping” technique you describe, I can say from experience, that I ended up with a much higher resolution mesh than I ever wanted (too high to do anything with). Take a look at the pics from the last guys post, you can see that even after a polycount of 3 mill, you’re stuck with some artifacts around the areas where there’s a lower poly count. You might be able to resolve this if you put in some strategic edge loops or something, which is a wonky process in ZB (IMO).

This is where you have to look at what ZBrush is good at and figure out the best way to do something. Might I suggest that you clone a bunch of horns as subtools and place them around your mesh then create a new topology around them?

I don’t know how well my suggestion will work because I havn’t tried it. I ended up using Maya and subd modeling the whole thing.

Good luck.