Hello all. I am coming back to Zbrush after a 2 year hiatus and I have just upgraded to version 3.1. I was working on a pretty detailed horse model when I noticed that details where not being mirrored correctly as I added them. I’m not certain at what point my model lost it’s symmetry or how, but I’ve spent many hours of modeling on a tool I now know I can’t salvage or use. Oh well, I’ll chalk it up to practice 
Browsing the forums I see that the symmetry issue is a common problem in this latest version of Zbrush. My reason for starting this thread was to fish for “Best Practices” to maintain symmetry as I work in ZB3. What would be most helpful to me would be a step by step break down of what I should do at each stage of creation to maintain symmetry form the z-sphere primitive on up to the high poly sub-d finished model. If maintaining symmetry requires taking the base model into a secondary app for clean up, I am considering acquiring either Silo or Wings 3D.
All of your expert opinions are most appreciated.
To do this, you have to create a ZShere over your original geometry (that can have it’s toplogy any way that creates the 3D form you want). With this ZSphere, you can turn rigging on, and then, in the ZShere’s Topology rollout (Tools), go into EditTopology mode. From there, you can re-create your 3D form with the exact toplogy you like (by putting down points, which you can connect with rig-edges, and which will automatically form quadrilaterals for you). Every point you put down, remove, or move will be snapped to the surface of the original high-density mesh.
There are drawbacks - you have to manually put down each vertex, and that takes time, whereas in other applications, you can model using such tools as outline, inset, extrude, bevel, bridge, and cap, applying them to almost any size and type geometry selection on your model (varies with application.)
Continuation of my list here:
