ZBrushCentral

Bent box reflection in eyeballs

I am doing some mental ray renders with maya of eyes and had a question.
How do you get the bent box reflection on the outer eye in renders?
I setup a 3 point spotlight setup and made the eye have a clear outer part with a phong shader, and a inner part that has the texture map of the iris and phong shader.
The spotlights create a circular highlight on the eye, but alot of eyes in the real world have a bent box highlight, I also see this on alot of nice 3d renders on this site.

Anyone know how to achieve the bent box highlight effect on your eye renders?

Here is a link to an example

Thanks

honestly i don’t know but thats most likely done by using some sort of square as a light source right? its supposed to be a window.

those are reflections in the eye of a square light source. they only look “bent” because the eyeball is round.

you need to use reflections, not specular highlights, and you need to make a nice bright square for them to reflect.

Exactly - just make a plane/planes that is/are emitting light :+1: