Hi all
I am trying to draw smooth ridges on a sphere, and want it to turn out smoothly - for example - putting a pair of brow ridges on a head.
As per the image, you can see that the result is uneven and beaded. How can I get a perfectly smooth ridge ? … or how can I smooth this out ?
To be more specific, I am trying to follow Southern Gfx’s “Purple Meanie” tutorial, but don’t seem to be able to attain the level of smoothness that his character has.
I’ve tried all different combinations of z-intensity and draw size when in Edit/Draw mode, but cannot seem to get a satisfactory result.
I’ve also set the hdivide=512 and vdivide=256.1
Any help appreciated.
regards,
Andrew