Hi there, I’m new here & I’m thinking of purchasing zbrush for my work. But my background is in Lightwave 3D, and all characters I’ve done uses polygonal modelling workflow.
So farthe videos I’ve seen all starts with a “gummy ball”, but I prefer having a more precise humanoid model base to work on.
My questions are:
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Can I start with polygonal modelling in zbrush(I think zmodeler can do this?), to get the basic geometric shape & proportion I want, then switch to sculpting mode to continue to enhance & define the model?
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Can I import all my Lightwave 3D polygonal models(obj format) to be sculpt in zbrush.
Thank you for taking the time to respond.
xudeen