About the noob:
I don’t have much of a 3D background, took a Maya course at Gnomon years ago but didn’t take to the technical side of it. I can’t remember exactly where I saw Zbrush the first time, I think maybe it was a Starcraft player that did a livestream of some of his work on Twitch or Justin.tv. Anyway, fell in love with the artist approach of the software and how easy it is to start sculpting. Didn’t go to art school or anything like that but I’ve drawn sporadically since childhood and as I’ve gotten older I’ve been wanting to move into an artistic career. Recently decided I’m going to go for it and throw everything I have into trying to learn this and hopefully try to make a career of it.
So here we are a few months in with multiple attempts at other models, I’ve decided to sculpt Marvel’s Black Widow (portrayed by Scarlett Johansson). Kind of a hilariously bad idea for a beginner to sculpt a realistic female model but logic be damned.
Here’s an image chronicle of progress:
Started off with a model I used to practice female anatomy with a really terribly shaped head and dived straight into trying to sculpt the face. That’s the biggest single lesson I’ve learned from working on this model. That and trying to find consistent expression on reference photos is a nightmare! Haha.
The discovery of alphas!
I haven’t been doing this enough to have developed any terrible habits but I’m still struggling with just basic workflow and what to tackle in what order. I notice I tend to use clay buildup for pretty much any and all additions that aren’t small details. Move is probably my best friend. Any helpful hints, techniques or workflows you guys could share would be amazing. Oh and hair! This model is based on Black Widow in Captain America: The Winter Soldier and she’s got some pretty long hair, what would be the best way to create it?