Hi, Zbrush community. I’m happy to share my latest creature work based on the concept by Anastasios Gionis. I used Zbrush from the block out to the final pose. Textures were done using Substance Painter, and the final presentation was done using the power of Unreal Engine 5.
Thank you all for your support. Cheers!
And last but not least, some screenshots from Zbrush
