There are so many sculptures of him and the reference pics online are never the same. so i did like a mash-up of the reference i had.
This is the zbrush model and i’m going to build one solid mesh over it all next and make a displacment map from that and then render using mental ray. Btw, i could spend forever sculpting his hair but i have to move onto other things and i had to call it quits. it could be better but need to move on. looking for critiques always, thanks everyone!