@PaulGaboury I did this in a few hours. The blanket and the pillow were the easiest part. The back board took the most time because I had to inset and Qmesh a few times… I might take that to Substance and unreal,. I already scaled it with Shane olson’s ruler for unreal. I hate unwraping
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Coming together. nicely.
@PixoPaul the trick with cloth is you have to do the uvs and textures first in Substance painter and save the custom material, jump back into Zbrush to do the cloth simulation