Hello everyone my name is giovanni!
this is my first post here,
place the final images of my latest work.
a job that kept me busy this winter working on it, Up in the free time.
some information on my workflow: I built the body in zbrush from a sphere
with the method dynamesh, once placed all proportions I have been very useful
plugin decimation’’ master’’ to import everything into 3ds Max without losing muscle size
and with a very low number of polygons to be lighter on the scene when creating armor.
imported into Max’s body I used almost exclusively’’ tools’’ Graphite Modeling Tools with
which I built the geometry of the armature and the various parties in a very adherent to the
body and finally used for the Retopology lowpoly .
Once finished, the two models, lowpoly highpoly I projected the normal map and the maps with
the option’’ to render textures.’’
I then rigged the model and I did a little animation of idlee from which I took the pose and the
final images rendered in mental ray.
the model with textures are render the low poly and the last is a render of the mesh highpoly
sorry if the pictures are a bit big but I did not want to lose the detail
I hope you like it, comments and critiques are most welcome