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"Batfleck V Deathniello" - Deathstroke

I made this character for a CGI short film I’m making “Batfleck V Deathniello”. I sculpted this entire model in ZBrush. I also retopologized everything almost perfectly in ZBrush too. After that, I exported out 2 versions of each objects from ZBrush. Low Poly & High Poly. I need to animate this, so I need Low Poly one for that, but it’d lack the detailings. So I imported all the Low Poly meshes into Substance Painter and “Baked” them with their respective High Poly meshes. Voila! It came out perfect. Low Poly, with High Detailed Textures. After I’m done texturing in Substance Painter, I took everything into Blender for rigging and everything else. It’s all bone-rigged right now. Now I’m about to start the Motion Capture production for this short film and I’ll be rendering everything out from Unreal Engine 5. I’ll keep everything updated!

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