I find the world of UV unwrapping and texture mapping very difficult to grasp despite looking at tons of tutorials.
How should I - for instance - approach creating UV islands for a contorted figure? Should I do everything in a tpose including creating the islands and then leave symmetry and pose? Will the islands created still work or are they now useless?
The reason I ask is I have a model which I’ve posed and I want to wrap a uniform texture around him - say rows of polka dots for example. I’ve tried breaking the model into polygroups but when I apply a texture map the patterns are all different sizes. Through trial and error I’ve worked out how to rescale them but when I move them into alignment as islands they do not join up properly on the model despte my seams appearing ok. I get so far lining them up, then alter one of the islands and the others go off (despite being masked). Any help would be greatfully appreciated.