Hello, ZBCentral residents ))
Hope you can help me with a problem I’ve been having.
Say, I have a highly detailed ZB model with dozens of subtools, edited with clip brushes, maybe extracted meshes etc… Now, how would i go about transforming all that chaos into a relatevly LP model? The obvious option is to merge subtools, retopo and that’s it. But here the isssue of UV coordinates comes into play. How do I bake all those high detailed sculpts, if HP mesh doesn’t have a UV map (since it consists of dozens of merged subtools)?
Sorry for a slightly tangled explanation, btw )) Hope the collective wisdom of ZB Central will aid me )