Hi there,
I’m trying to bake my materials to a texture map following this tutorial: http://www.3dm3.com/tutorials/zbrush/baking/
Everything goes fine until I get to the point where I convert my plane to a polymesh3D and try to reapply the texture map to it. Instead of seeing my texture applied to the polymesh3D - like in the video tutorial - mine is just stuck on a default material.
I’m sure I followed all steps properly. I have both my displacement and texture map loaded. The polymesh3D is fully on my canvas, in edit mode. But nothing… Any ideas?