This is similar to original post just no ZAPP link or 2d tool. Once set up just change matcap and render
-Set the document size to 2048 x 2048 (if this is your UV size),
-Draw in tool.
-Clone tool and delete all high subdivisions leaving only the lowest (the one you made the unwrap with)
-‘flatten’ in UV master, turn on (‘Disp on’) displacement map (If flatten doesnt work, ‘Copy UV’ from original cloned tool)
-Press ‘F’ on keyboard to frame the tool to the document (This fits it to the screen so its the same as your UV map)
If you need a flipped map use ‘Deformation’ and ‘mirror’ on Y and x axis(this will flip the tool if using it for 3ds max
-now choose any matcap (center the single light if using standard materials)
-Select ‘Create maps’ under render-BPR menu
-Press ‘BPR’ with everything off (shadows, AO, etc)
This will render it to the document size and antialiasing applied for good quality.
- Click on ‘Img’ under ‘Create maps’ to save your new map.
The good thing here is you just change matcap and BPR render it again and again, very quickly once its set up. You can even use the nomalRGBMat material and use it as a Normal map which is handy because you can adjust the height by adjusting the displacement map height.
It helps to create a border of above 4 on your UV to avoid seams.
I hope this is handy for some one.
michalis and HD CG ADDICT
I think the above metheds are great aswell this is just my 2 cents. Thanks I always had this in the back of my head, I just couldnt seem to understand it until now.