Hi there,
I’m new here but I use zbrush for a while, mainly for photogrammetry.
The thing is… lately, as I export displacement maps, they come black and white and while using them, there are a lot of spikes and are totally unusable…
For the process:
I upload a high res mesh, duplicate it, in the second one I zremesh, uv it and then start to divide and project all until it reaches the amount of polygons of the original one.
Then in the multi map exporter, I export normals, mesh and displacement map… on the displacement map i’ve experimented it almost all the options and combinations but it always exports me the map in black and white and not in grey’s tones…
when i open 3ds max and render the object on vray, i follow step by step this tutorial:
http://www.cggallery.com/tutorials/displacement/
but the displacement always gives me lots of spikes and problems it cant be usable at all…
something i’m doing wrong… ?