Hi, testing this fun MultiEye by - Pablo Munoz G.
“Eye_Multi-Shader.ZMT”
Create MatCap, (EXR and TIF) open in Photoshop the image is RGB 32bit.
Not a problem, but it looks desaturated. Is this due to the material that is assigned?
- How to get the texture to look the same as it does in ZB?
MatCap to Texture (by- Pablo Munoz G.)
This is a pretty cool thing you can do with this shader (or any other shader). If you are a game artist or you simply want to finish your model in an external render, you can create a texture from the tweaked version of the Multi-Eye Shader.
To create the texture from the MatCap, all you need to do, is click on the button
“Create MatCap Texture” from the Modifiers Subpalette. This will create an image texture based on the MatCap:
- How to increase the MatCap texture size? (it’s currently at 1024px)
Thanks!