ZBrushCentral

Bake multiple subtools

Hey guys. Can you give me an answer, how do you bake multiple subtools in one mesh? I have pilot costume with some other detailed subtools on him and i need to bake all of it into one mesh. I tried to bake all merged subtools on one retopoed mesh in Xnormal, but the result is very bad. Here is the highpoly:

Attachments

Front_Close.jpg

Here is the retopoed mesh

Hey man check my thread? I asked the same question. You can merge all subtools but it still keeps the polygroups. I needed to ‘merge’ all my subtools together so I could pose them without using Transpose master (my nemesis) but I am finally taming that beast :slight_smile:

No no, i mean bake normal maps, not merging subtools

Try MultiMapExporter, I think you will still need to merge the subtools, but Im not sure about that.