ZBrushCentral

Bad Girl

This is a girl character of mine, im yet to really make her so shes totally real, but this is just my next shot at it.

As you can see im having a bit of trouble with colouring them…

girlagain.gif

You got a lot of work to do on the modeling. Try focusing on a small piece first. As a suggestion, get the proportion correct on the face only first. Then once you nailed the proportions, focus on the nose, the eyes, lips, ears etc. Focus on overall anatomy form at a very basic level, then focus on each parts before trying to put together a full model.

And don’t stop till you get each detail right. If the proportions in very low poly doesn’t look like your reference, keep at it until it’s perfect. Then the same with each addition. And don’t go up a subdiv unless you really need to.

Good luck.

This is the model reducted and normal mapped rendered realtime in a game engine.

girldx.gif

Thanks for the advice, LONG WAY TO GO!!!
Ive got no idea how you guys here get the models soo neat!! But am I showing potential?

Iim enjoying the zbrush experience, I prefer my high poly models to my low poly + textured models anyday, you should see how crap they are. :slight_smile:

Thanks again Tobbeo.