Hi everyone. Im improving my skills in zbrush, so i decided to quickly model something in sub-d, in this case it’s an eye, subdivide it in zbrush till the 6th level and sculpt some detail on it.
The problem consists in generation of normal-maps. I did it before, with models made in zbrush using zspheres, i did it with zbrush primitives which already got UVW mapping coordinates, and i hadn’t problems. But now, i’ve modelled my eye in 3dsMAX 9.0 Sp1, unwrapped it using a really fast method with UNWRAP UVW modifier, exported it in .OBJ format with quads preserving the mapping coordinates, and imported it Zbrush.
I tried a lot of options… i cant get a good normal map from any of the objects made in 3dsMax 9 and exported in obj format. Maybe the problem is in the version of the obj format. Maybe it’s structure changed since the 9th version. I wanna hear some opinions about this problem. Maybe someone already had such a problem. Thx in advance.