Hello, how can i fix this? i get my uv’s flipped backwards.
In the second example i applied Flip U but it seems that moves the uv to the left of the object.
Hello, how can i fix this? i get my uv’s flipped backwards.
In the second example i applied Flip U but it seems that moves the uv to the left of the object.
Hello @AntonioPetit
Please clarify for me–does this flipped texture happen in ZBrush immediately after creation of the UVs, or does it only happen after export and re-import to Zbrush from Photoshop?
The latter is easier to solve. Different programs manage their worldspace different ways. In order for textures to display properly, you may need to flip an image (not the UVs) horizontally or vertically or both. The only way to know this is to be familiar with both programs. It may also be an issue with the export settings for one or both programs.
I did a quick manual export and re-import text with Photoshop, and it required me to import the new texture from Photoshop into the texture palette then flip it vertically (in the Texture palette), before loading it into the Texture Map palette and applying it to my mesh.
You can also use ZApp link for working back and forth between ZBrush and Photoshop. It will automate most of this stuff.
If your texture from polypaint appear flipped inside of ZBrush as soon as you create the UVs for it, this is a slightly different matter and may indicate a problem with your mesh or UV s.
This for reply, and sorry for my late response, i don´t have notifications.
i will try to explain better:
1- after i clone my texture i go to the texture and flip V…
2- i open Photoshop and start to work…testing numbers and Letters to see if they are not flipped in Zbrush after i save.
3- I import the texture, all seems that is in place…but, backwards…i mean texture are in place, but numbers and letters are backwards.
here is ok as you can see… i first flip V in zbrush then export and work in Photoshop.
One thing that i noticed if there is a way to have a more symmetrical Uv…i mean, as you can see the logo is kind of bend after import the Uv.