Sculpted for Archvillain Games , as part of the Witchfell: Gloamwood Whispers set.
The main focus in this piece was to capture a sense of movement and controlled imbalance. I worked the anatomy with elongated forms and anatomical tension to convey a distorted yet believable posture. The drapery was sculpted in layered, dynamic folds that guide the viewer’s eye and give flow to the composition.
The fine details — such as the charms, bones, and floating objects — were designed to create contrast between dense areas and visual breathing spaces. This balance helps maintain a clean silhouette and ensures visual interest from every angle.
The base was built to complement the ritualistic theme of the bundle, blending organic textures, bones, and subtle narrative fragments into a cohesive composition.


