Sculpted for Archvillain Games , as part of the Witchfell: Gloamwood Whispers collection.
This version was designed to push the sense of movement to its limit within the set. The composition is built around a strong body twist, with the motion flowing through the raised arm and the dynamic sweep of the fabric. I focused on keeping the silhouette readable from the front and diagonal angles, emphasizing gesture and the feeling of imminent action.
The main challenge was balancing the figure’s weight while maintaining visual stability despite the suspended pose. The anatomy of the limbs and the drapery were sculpted with clear lines of force, leading the viewer’s eye in a spiral motion around the piece.
The base follows the same organic theme as the other versions but works here as a visual anchor — the contrast between the lightness of the movement and the grounded base enhances the composition’s overall impact.

