Wow, and it’s only $15!!!
http://www.daz3d.com/i/3d-models/-/v4-skeleton?item=8962&_m=d
Now you just have to find a use for a skeleton model… lol
I just thought someone could use it to get their proportions right for a human figure, or to use as a starting point for all sorts of other creatures.
I kind of like Zack Petroc’s Skeleton and Muscle teaching aid, even if it’s a bit pricier at around $40 USD. It has two distinct advanatages over the DAZ offering:
It has both skeleton and major muscles (important for leaning surface anatomy)
It’s ZB native! You can load it into ZB and play with it (take it apart, study individual muscle groups, see origin and insertion points, etc.)
It’s over here: http://www.zackpetroc.com/
-K
Yes but you are forgetting the crucial thing:
$15 instant skeleton army!
That is a heavyweight of an argument! Hard to beat…
Still, that’s two six packs as well… Skel or Brew…
R
hmmm, good point. skeleton army has tough competition.
I’m sure there’s a way to bring the model into ZBrush.
Import the DAZ Skeleton as a .obj. Most DAZ content is delivered as .obj’s plus maps plus poser’s native formats. There will be a “geometries” folder and there should be a .obj or .obz in there. If it’s .obz, it needs to be loaded into poser and saved out as a .obj. (.obz files a .obj’s plus .zip compression, I think it’s somewhat unique to the Poser/DAZ Studio system.) It may be tiny scale-wise, so there’s a Poser plug-in for Zbrush (Poser Scaler?) that can simplify this.
-K