Hi I have about a 5 million triangle Decimated mesh. I need to get some UV’s on this thing. I am trying whatever I can. Cranking up the Map Size and down the Border and hitting AUV but i just keep gettting a warning that it can’t be “optimal”
In the end no matter what I try the UVs are not what I expect. Its like a front face planer uv.
How can i get the usual UVs on this object? It can be tringle-for-triangle in any given order. I don’t care. Just so long as its within the 1-to-1 sheet and no overlapping, and some space in between would be good too.
I plan to render out an AO map.
thanks