ZBrushCentral

AUV vr. Body paint 3d

This is my latest texture mapping compared with body paint 3d from an e-friend in Hong kong.
1: Modeled in Zbrush; AUV tile-ratio=30(max)
2: Export; ungrp.
3: Import to B.Paint 3d; Optimise UV
4: Render in hyper-nurbs.

The conclusion is the same except rendering quality, the main difference is interactive uv mapping and projection painting and layer file support.
I am trying to achieve the intended result while preserving the flexibility of my master texture for reuse, so I use texture-master for initial color base and create the details of various angle captured from Zbrush interface, then transfer to the 3d model using 3d copy selectively.
It may seems a lot of work but in the end, I am able to edit my texture with ease for various 3d programs. All I need is a better rendering engine and I can match with the hi-end stuff. :smiley:
( Notice that you can’t reuse or edit your texture map in a 2d programe if you chose projection mapping ).

Have anyone tyied a different approach?

I have not seen the the AUV map myself, it was unwraped in B.paint, then I notice my own paint color.( so that’s how it looks like ). You may also find morph taget is a useful tool to assist the transfer of texture onto hidden area. Overall, Zbrush is an uncomparable all-around 3d/2d program. :wink: :+1:

I still use body paint. I find its really good for realigning the textures correctly after you have exported your ZBrush model to Max

I’d like to see more work done in those hi-end paint programe, or UV editing. where do you suggest I look for. You need to be a user to get into their forum.
Anyway, I am still trying to get the best possible results via texture master and 3d copy. Export them to another programe which support multi-tex mapping but wonder what kind of improvement will take place say two years from now.
I have spent hours of research in the past just to found that its no longer applicable or out dated. Not to mention I have wasted some money on hardware and software that could not keep up to the trend or not compatible.
Is there any new tutorial which goes a little deeper or more advanced for Zbrush?