Automatically does a “FlipV” on both the texture and alpha, then exports as .obj file with associated .bmp files for texture and alpha. Returns previous orientations after saving.
This is to help those who are fed up with needing to FlipV in order get the correct texture orientations to use with your 3D application.
To use,
- Open and run the file from the ZScript menu
- Go to the “Texture” menu and click the button AutoFlipExport under the “AutoFlip and Export” submenu.
- You can place the ZScript .zsc file (generated after first use) in your ZStartup/ZPlugs folder to have it placed on ZBrush startup.
Please let me know if this is useful.
Attachments
AutoFlip.TXT (551 Bytes)