ZBrushCentral

Autodesk stealing Pixologic thunder?

What do you think to this: I get this UK magazine for games developers called ‘Develop’. At the back of the latest issue, there is a full page advert for Autodesk products. This ad features the Assassin Character from Assassins Creed and the ad goes on to basically say how Autodesk software was used to bring the Assassin character to life etc. My beef is with the first paragraph. I quote:

“In Assassin’s Creed, Ubisoft used Autodesk 3ds Max software to create a hero character so real you can almost feel the courseness of his tunic”.

I accept that Max was probably used to create the main meshes but surely, it was ZBrush that added such detail as Tunic textures and the like?

Or Mudbox which is capable of that as well… And Autodesk bought MudBox.
Lemo

Holty:

so real you can almost feel the courseness of his tunic".
To be completely egalitarian here:
Whilst the detailing & sculpting of said project may have been the result of ZBrush’s sculpting, subTools & Div levels; the ‘feel’ of the texture would more specifically be derived from the rendering engine’s confines -
the discerning use of (and balance of perhaps) normal, diffusion, colour & specular maps)… perhaps fine tuned in anther 3D program (Maya/XSI)

Of course you’re correct in your defence of ZB in this particular instance here (sculpting-wise); however, software battles EVER continue, as cut-throat as always; ad infinitum… :wink:

I thought I read an article on a web site somewhere about the creators of Assassins Creed. I thought they used ZBrush for their detailing?
Not sure.

Yep, it’s on pixologic’s home page. It’s the Ubisoft video interview.

http://www.zbrushcentral.com/zbc/showthread.php?t=049197

It’s just marketting stuffs Holty;)
Don’t pay too much attention to what they say, marketting people rarely know technical stuffs and dont too much in details…
I’m even not sure the fabric comes from zbrush (even if we see it on the models), I think they did it on photoshop to be faster, based on the diffuse, in photoshop with Nvidia’s tool.

Both Autodesk and pixologic used assassin on there page beacause they were the main tools used for the game, but if you really want precise info go to the ZBC thread:p

Holty:
You heard it from SEB (who knows infinitely more about game workflows than me :slight_smile: (although I build for them occasionally!)

Marketeers: Once we had a window… now we look through a cobweb…

Ya. Marketing: not real! Repeat not real (ad infinitum). I just beleive in credit where credit is due.